Gamers' true identities now necessary
CHINA'S game regulator has worked with a police division to create a policy that forces online game players to use their true identities, a top government bureau said yesterday in Shanghai.
The policy takes effect on Sunday, when about 300 million game players are required to register their real identities before playing games.
The policy was created to help prevent minors from becoming addicted to online games.
The regulator is also developing new anti-addiction systems for mobile phones and a checking system for parents, said Sun Shoushan, vice director of the General Administration of Press and Publication.
"We have urged game firms to cooperate with (police's) identity card number database to improve the anti-addiction system," Sun said during the China Digital Entertainment Summit.
"All minors should be added to the system, without any exception," Sun added.
Game addiction has become a social problem. Addiction can harm a person's health, and some young people have even left their families after becoming addicted to online games.
At present, China has 300 million gamers and about 30 billion yuan (US$4.4 billion) in game revenue annually.
The GAPP will also establish a team to regularly check whether game firms have adopted the anti-addiction system.
Under the system, players under age 18 get only half the experience points they would normally acquire after playing for three consecutive hours. They will lose all points or chances to get better virtual weapons after five hours.
The policy takes effect on Sunday, when about 300 million game players are required to register their real identities before playing games.
The policy was created to help prevent minors from becoming addicted to online games.
The regulator is also developing new anti-addiction systems for mobile phones and a checking system for parents, said Sun Shoushan, vice director of the General Administration of Press and Publication.
"We have urged game firms to cooperate with (police's) identity card number database to improve the anti-addiction system," Sun said during the China Digital Entertainment Summit.
"All minors should be added to the system, without any exception," Sun added.
Game addiction has become a social problem. Addiction can harm a person's health, and some young people have even left their families after becoming addicted to online games.
At present, China has 300 million gamers and about 30 billion yuan (US$4.4 billion) in game revenue annually.
The GAPP will also establish a team to regularly check whether game firms have adopted the anti-addiction system.
Under the system, players under age 18 get only half the experience points they would normally acquire after playing for three consecutive hours. They will lose all points or chances to get better virtual weapons after five hours.
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