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July 30, 2009

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Hollywood places biggest 3D bet yet on 'Avatar'

WHEN James Cameron directed his first 3D film, "Terminator 2: 3D," for Universal Studios theme parks more than a decade ago, the bulky camera equipment made some shots awkward or impossible.

The 204-kilogram contraption °?°?- which had two film cameras mounted on a metal frame - was so heavy that producers had to jury-rig construction equipment to lift it off the ground for shots from above.

The cameras, slightly set apart, had to be mechanically pointed together at the subject, then locked into place like an unwieldy set of eyes to help create the 3D effect.

At US$60 million, the 12-minute film was the most expensive frame-for-frame production ever.

Now, five months from its release, Cameron's "Avatar," the first feature film he has directed since "Titanic" (1997), promises to take 3D cinematography to an unrivaled level, using a more nimble 3D camera system that he helped invent.

Cameron's heavily hyped return also marks Hollywood's biggest bet yet that 3D can bolster box-office returns. News Corp's 20th Century Fox has budgeted US$237 million just for the production of "Avatar."

'Speechless'

The movie uses digital 3D technology, which requires audience members to wear polarized glasses. It is a vast improvement on the sometimes headache-inducing techniques that relied on cardboard cutout glasses with red and green lenses and rose and fell in popularity in the 1950s.

"Avatar" also raises the bar on "performance capture" technology, which creates computerized images from real human action. The movie depicts an ex-soldier's interactions with 3-meter-tall aliens on the luminous planet of Pandora.

"I'm speechless," said Nahum Villalobos, a 19-year-old Navy recruit from Vista, California, who watched 25 minutes of exclusive footage of "Avatar" along with 6,500 people at the Comic-Con convention in San Diego last week. "It's more extraordinary than any other movie that is out there, or has been."

The US$237 million production is not as expensive as some 2D fare such as "Spider-Man 3" (2007), which was made for US$258 million. But it blows away "Monsters vs Aliens" (2009), a 3D animation movie made for US$175 million.

Then again, Cameron's last film grossed US$1.84 billion worldwide. "Titanic" is the highest grossing film ever.

"If you know Jim Cameron, it's all about pushing the envelope," said Vince Pace, who helped him develop the 3D camera system used in "Avatar."

Cameron tweaked his cameras through two 3D documentaries he made for IMAX theaters, "Ghosts of the Abyss" (2003) and "Aliens of the Deep" (2005).

His camera rig is now lighter - up to only 22 kilograms - and the two camera lenses can dynamically converge on a focal point with the help of a computer, which is crucial for sweeping camera moves and action sequences.

In some of the "Avatar" footage released at Comic-Con, humans filmed with his 3D camera rig are mixed with the computer-generated images of the movie's avatars - beings created with mixed human and alien DNA.

Cameron said he wanted to have the film-making techniques fade into the background as the story took over.

"The ideal movie technology is so advanced that it waves a magic wand and makes itself disappear," he said.

Cameron himself was behind the lens in many scenes that were framed using a "virtual camera" - a handheld monitor that lets the director walk through the computer-enhanced 3D scene and record it as if he were the cameraman.

The effect on screen is a "shaky cam" effect that makes action sequences seem up close and sometimes focuses the audience's gaze at something in particular.

"It allows Jim to approach this process with the same sensibilities that he would have approached live-action filming," said producer Jon Landau.

The ability to capture human emotions in computerized 3D has also advanced.

Unlike past methods that captured dots placed on human faces to trace movements that are reconstructed digitally, now each frame is analyzed for facial details such as pores and wrinkles that help recreate a moving computerized image.

"It's all going to advance the whole concept of 3D one leap higher," said Marty Shindler, a film-making consultant with The Shindler Perspective Inc.

Yet even with four years of preparation and the attention surrounding "Avatar," there will not be enough screens adapted to the technology for a full wide release only in 3D across the United States.

Of the 38,800 movie screens in the US, about 2,500 are capable of showing digital 3D movies. Theater chains have been adding about 90 to 100 per month this year, but they're still short of the 4,000-plus screens that have been used for major event movies.

With the conversion costing US$100,000 a pop, theater owners are wary of moving too quickly, said Patrick Corcoran, director of media and research for the National Association of Theater Owners.

"The successes of 'Monsters vs Aliens' and 'Ice Age 3: Dawn of the Dinosaurs' aside, this is still really early days for this format," he said.

Convert

Studios are pushing theater owners to convert more screens, partly because people pay about US$2 more per ticket and cram theaters for 3D releases. Revenue per screen is up to three times higher than for the same movie's 2D version.

Walt Disney Co's chief executive, Bob Iger, said last week that his studio has 17 3D films in development, including "A Christmas Carol." That movie, directed by Robert Zemeckis, adopted many of the same performance-capture techniques used in "Avatar" but comes out a month earlier, in November.

Jovan Cohn, a 43-year-old systems engineer from Newport Beach, California, watched the "Avatar" preview at Comic-Con and expects to line up with his son for another free look on August 21, when some IMAX theaters will show 15 minutes of the film. Cohn also plans to catch the full movie's release on December 18.

"It takes you into a new world of moviegoing and we really think that it's going to be a hit," he said. "No question on that. James Cameron just hit another home run."




 

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