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Video games to help the real CSIs solve crimes
CRIME scene investigators, popularized in the CSI series of TV dramas, will soon be using video-game technology to help forensic scientists collaborate virtually to re-create the scene of the crime.
"The problem is that while there have been major advancements in the field of forensic science technology, how investigative teams come together to collaborate has not changed over the years," said Dr Mitzi Montoya, a professor of marketing and innovation management at North Carolina State University in the United States.
NC State recently received a US$1.4 million grant from the National Science Foundation's Cyber-Enabled Discovery and Innovation program to help lay a foundation that promotes greater collaboration in the field of forensic science -- a platform they call IC-CRIME (interdisciplinary, cyber-enabled crime reconstruction through innovative methodology and engagement). The platform will employ 3-D laser scanning technologies to allow investigators to accurately record room and object dimensions, as well as the placement of every piece of evidence in a crime scene.
The scanners can capture millions of data points within a few minutes and recreate highly detailed virtual crime scenes.
"The game world will be embedded within a Web page also containing data in the form of text and 2D graphics," said Dr Michael Young, associate professor of computer science at NC State.
"We'll be building an easy-to-use interface on top of the game environment that will allow CSIs and other investigators to link locations in the crime scene to external sources of data, such as hair and fiber databases, fingerprint images and investigator notes."
Young said the interface will also allow users to create scripts, or virtual scenarios, for "what if" animations. This will allow computer characters to act out different variations of the crime, allowing users to share hypotheses about the crime with other investigators.
Young said: "The game world will support multiple concurrent users, allowing several CSIs to interact with each other while exploring the virtual crime scene."
"The problem is that while there have been major advancements in the field of forensic science technology, how investigative teams come together to collaborate has not changed over the years," said Dr Mitzi Montoya, a professor of marketing and innovation management at North Carolina State University in the United States.
NC State recently received a US$1.4 million grant from the National Science Foundation's Cyber-Enabled Discovery and Innovation program to help lay a foundation that promotes greater collaboration in the field of forensic science -- a platform they call IC-CRIME (interdisciplinary, cyber-enabled crime reconstruction through innovative methodology and engagement). The platform will employ 3-D laser scanning technologies to allow investigators to accurately record room and object dimensions, as well as the placement of every piece of evidence in a crime scene.
The scanners can capture millions of data points within a few minutes and recreate highly detailed virtual crime scenes.
"The game world will be embedded within a Web page also containing data in the form of text and 2D graphics," said Dr Michael Young, associate professor of computer science at NC State.
"We'll be building an easy-to-use interface on top of the game environment that will allow CSIs and other investigators to link locations in the crime scene to external sources of data, such as hair and fiber databases, fingerprint images and investigator notes."
Young said the interface will also allow users to create scripts, or virtual scenarios, for "what if" animations. This will allow computer characters to act out different variations of the crime, allowing users to share hypotheses about the crime with other investigators.
Young said: "The game world will support multiple concurrent users, allowing several CSIs to interact with each other while exploring the virtual crime scene."
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