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NetEase profit up 28%, driven by self-made games

NETEASE, China's leading Internet portal and online games operator, said its profit rose 28 percent year on year as earnings from self-developed games increased.

In the first quarter of this year, net income gained 5 percent to 942 million yuan (US$150 million), the Shenzhen-based company said today in a statement.

Revenues from online games climbed 29 percent to 1.8 billion yuan while advertising income rose 13 percent to 143 million yuan.

By the end of last year, NetEase had obtained a 17.8 percent share of the domestic online gaming market, trailing Tencent's 31 percent, according to Beijing-based research firm Analysys International.

Apart from operating Activison Blizzard's "World of Warcraft" game on Chinese mainland, NetEase also runs several other multi-player online games to diversify its revenue stream.

NetEase has also launched a serious of products, including dictionary and note-taking tools for smart phones. Its chief executive officer William Ding said the shift from desktop computers to mobile phones has made a positive impact on their business. He said the company is working on how to integrate online games for desktop computers and mobile devices.
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